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Combat Review Station · compatibility player · deterministic 60 Hz replays
VISIBLE FALLBACK · NO WEBGL REQUIRED
This simplified SVG visualization displays recorded fighter positions and attack phases. It is not a 3D animation or proof that a fist touched its target.
Frame 0 / 80 · 0.00 seconds
Select a replay to view engine events.
The clean-room engine's current damage uses range-based contact proxies; physical limb collision is not yet authoritative.
Preparing deterministic replay…
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