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Combat Review Station · compatibility player · deterministic 60 Hz replays

VISIBLE FALLBACK · NO WEBGL REQUIRED
BLUE RED PALM CONTACT · FRAME 0

This simplified SVG visualization displays recorded fighter positions and attack phases. It is not a 3D animation or proof that a fist touched its target.

Frame 0 / 80 · 0.00 seconds
Select a replay to view engine events.

The clean-room engine's current damage uses range-based contact proxies; physical limb collision is not yet authoritative.

Preparing deterministic replay…

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